id Software // 1993 // 20 of DOOM's 27 levels
He built
Hell.
Everyone knows DOOM. Far fewer know that the man who designed most of its Hell also invented the sanity mechanic for tabletop roleplaying, co-designed Age of Empires, and named every demon you have ever run from.
Sandy Petersen. 38 DOOM maps. A hundred-plus games, by his own count. One of the maps is his own house.
The parts of DOOM
that are his.
John Carmack wrote the engine. John Romero built the first episode. Sandy Petersen was handed everything after that, and the vocabulary the whole game speaks in.
MAP16
Map 16 is
his actual house.
Most designers hide a joke in a level. Sandy Petersen hid his address in one, and his father's. Two of the buildings in MAP16: Suburbs are real: the south-centre building is his own house, and the northernmost is his dad's.
Then he filled both with demons and shipped them to millions of people. It is the most personal thing anyone smuggled into a game about shooting Hell in the face, and for thirty years most players walked straight through his living room without knowing.
Favorite Doom level? Doom 2, level 16. One building is my actual house plans. Another is my dad's. The more you know…
▶ He gives the house tour himself: DOOM 2 Level 16 House Tour
Every map
he signed.
Click any level to load it into the automap above.
DOOM is
the middle of the story.
Sandy Petersen is one of a very small number of designers with landmark success in all three gaming spaces: video games, tabletop roleplaying, and tabletop strategy. Most people only know him for one of them.
Interesting decisions
that matter.
Hear it from
him.
He is alive, he is on YouTube, and he answers questions about all of this himself. Start here rather than with anyone's summary, including this one.
Why $DOOM.
$DOOM is a community token on Solana. It exists because of the thing this whole page is about: DOOM was not built by one person, and the person who built most of its Hell spent thirty years being the answer to a trivia question instead of a household name.
In August 2026 Sandy Petersen publicly attached his name to it. He posted the contract address himself, and he has kept posting about it under his own long-standing account since.
$DOOM is having its ups and downs. I'm told this is normal for a new crypto. My feeling is that the game supporting it is good, and that our idea is sound, and that we will keep rising. Looking into ways to invest more into the payouts for players.
We're reworking a new game. Nothing is playable yet. Updates land in the community, linked below.
Whatever ships, it will not contain the levels on this page. Sandy's maps are id Software and ZeniMax property and always will be. The place to play those is DOOM itself.
Paste it into a Solana explorer and confirm it matches before you do anything. If a link, a DM, or a reply hands you a different address, it is not this token.